Labels:web site | window OCR: *Lighter Units are optional. You do NOT have to ppe them but they can be he1pfu1 *Footman Archer Footman keeps the gate shut so no Orcs can Catapult enter your city. There should be at least 3 foot- *Knight men, and only one move to make the gate Cleric shut, Knight shall stand near the gate, so he can attraci Conjurer enemy units to your well I defended gate. Even though Conjurer is can be killed yery easily, he can projectile elemental blast pretty far he should stand near the entrance Cleric IS standing near the gate to heal your men. Not 10 attack. p1 qate attract very elernental